second time today: Blender has a Mac build.īlender is so awesome that you can do almost anything with it! I have mainly used it for animation (including via precise constraints between objects) and minor adjustment of TES IV Oblivion models. Well why only recommend a great program once in day. It doesn't have to be free, but preferably it is of course. Precise modelling that is editable later on.Add constraints between different parts.Add precise geometric constraints to entities.So to summarise, I'm looking for a 3D modelling tool that can: While parametric modelling is possible using the plugin Grasshopper, it's only availabe for Windows. Rhino does not use solid models, but relies on surfaces. ![]() While objects can be solids in Cinema 4D it lacks precise entity placement (I can not add constraints easily). ![]() I didn't manage to get similar behaviour in Cinema 4D or Rhino. Same with fillets.Īlso I can make assemblies out of parts by adding constraints to surfaces, centre lines and edges. I have tried Cinema 4D R14 and Rhino (Mac OS beta release), but I'm a bit disappointed on the lack of parametric modelling (not sure if that's the right term).įor example: in SolidWorks I can define a hole depth and diameter which I can change later on without a problem. I'm looking for software similar to SolidWorks and CATIA for the Mac.
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